Its unique structure and sheer scope, coupled with the signature Arkane gameplay that has been polished to within an inch of its life, feels like the work of a developer finally fully realizing a vision that began many years ago with the original Dishonored. It suggests that success is in intermittent progression and celebrates the moments where your best-laid plans come crashing down around. In my pre-launch experience, this always seemed to happen at the worst possible moment. Deathloop remains Arkane’s best work, and it’s fantastic that Xbox players can finally get in on Cole’s deadly groundhog day. Deathloop rewards failure and celebrates experimentation. It’s also unavoidable if you aren’t playing online, an AI-powered Julianna will pop in on occasion instead. It’s a cool concept, but I mostly just found it annoying to be on a good run and have someone jump in and kill me in the middle of a carefully planned mission. While the story puts you in the role of Colt, you can also play as Julianna and wreak havoc on another player’s game. Likewise, Deathloop has an interesting take on multiplayer. Not quite a misfire but while the action is highly entertaining this time-looping adventure squanders much of its premise on disappointingly straightforward objectives and a curiously tame portrayal of unchecked hedonism. It’s really frustrating to not be able to take a pause when real life interferes with playing the game. ![]() ![]() Many of the missions are short, so it’s not always a problem, but some can drag on quite a bit, particularly when it comes to finally taking down the visionaries. Although the PC version of Deathloop has issues, the core game seems to be impressing the majority of those who have played it. ![]() Despite being a primarily single-player experience, you can’t save Deathloop mid-mission instead, the game only saves when Colt leaves an area. With 71 critic reviews, Deathloop holds an impressive 88 on Metacritic. I really only have a few small nitpicks with Deathloop, and they mostly have to do with some artificial techniques the game uses to create tension. Groundhog Day with guns, time-manipulating powers, and enough swearing to make a sailor blush sounds like a recipe for a good time, and in Deathloop, those ingredients were.
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